nonoba with non flash env

guttalingurguttalingur said

10 months ago | Post #1
hello im wondering is it possible to use nonoba with a custom game made in c++?
or do you have to buy the overpriced flash tool
Post #2 deleted

guttalingurguttalingur said

9 months ago | Post #3
sorry im meaning am i resticted to online games i cant develop an desktop online games
Post #4 deleted

OVERREALOVERREAL said

9 months ago | Post #5
what

guttalingurguttalingur said

9 months ago | Post #6
i mean can i make a .exe mmorpg in c++
or am i limited to actionscript2-3?
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Post #8 deleted

Hermes1011 The 2ndHermes1011 The 2nd said

8 months ago | Post #9
sorry AS2 and AS3, well actually anything that supports .swf export

IncrueIncrue said

7 months ago | Post #10
What about support for unity games, have you ever though about that?

Hermes1011 The 2ndHermes1011 The 2nd said

6 months ago | Post #11
no they only except .swf files im tellin ya

RicardoRixRicardoRix said

6 months ago | Post #12
you could look into Alchemy.

Plus the multiplayers games here: The server is c# while the clients would be flash. But the real programming is to be done in the server.

Hermes1011 The 2ndHermes1011 The 2nd said

6 months ago | Post #13
i guess...

Cyclone103Cyclone103 said

6 months ago | Post #14
At this time, we only accept flash games. The flash IDE is fairly expensive, but you can use a free trial of it to create your games until you have the money.

As RicardoRix said, the multiplayer games have c# serverside code. If you want to use another language, have a look at the Player.IO multiplayer API. It works (in theory) with any language in the .net 3.5 or less framework, and a Mono port is in the making.

You can in theory create a c++ client for the player.io server, but it has not been done yet and it would require a fair amount of work.

LightBeamLightBeam said

4 weeks ago | Post #15 | in reply to #12
I think it's the other way around. The real programming is in the clientSide.

guttalingurguttalingur said

4 weeks ago | Post #16
then why dont we(i) make a c++ client any docs on the current flash client?

RicardoRixRicardoRix said

4 weeks ago | Post #17 | in reply to #15
Yes there is still a fair amount of client work to do.
I think what I meant was, that the server can be the brains of the game, for dumb draw beautiful things clients. Atleast you can try that strategy anyway.

@guttalingur
You need to create a .swf file. Which is the adobe flash version of an .exe which can run in your internet browser.
Making a c++ client doesn't really make much sense.
The real answer is yes you do need to use flash.

Please take a look at Alchemy.
http://labs.adobe.com/technologies/alchemy/

guttalingurguttalingur said

4 weeks ago | Post #18
oki

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